Global eSports Market 2015-2019
"Global
eSports Market 2015-2019".
The Report covers current Market Trends, Analysis, Forecast, Review,
Share, Size, Growth, Effect.
Description-
Technavios
market research analyst has estimated the global market for e-sports
to post a profound CAGR of more than 36% by 2019. High growth rate of
this market during the forecast period can be attributed to factors
such as the increasing number of sponsors and low entry barriers for
gamers.
In
this market research report, analysts estimate the Americas to
dominate the global market for e-sports during the forecast period
followed by the APAC and the EMEA regions. The rising popularity of
e-sports leagues in the Americas is expected to result in its market
share of nearly 43% by 2019.
Genre-based
segmentation of the e-sports market
MOBA
FPS
RTS
Others
The
multiplayer online battle arena (MOBA) segment is envisaged to
exhibit the fastest market growth rate during the forecast period.
This segment currently account for nearly 60% of the total market
share, but is expected to surpass 70% by 2019 owing to its high fan
base and team play element.
Segmentation
by revenue and analysis of the e-sports market
E-sports
advertising
Prize
pool
Ticket
sales
Technavios
market research analyst has estimated the e-sports advertising sector
to be the largest market segment during the forecast period. This
segment is expected to generate a revenue of more than USD 154
million by 2019 as it provides a platform to expand the game's
touchpoints and engage users in a better way with their favorite
characters.
Competitive
landscape and key vendors
This
market is highly competitive owing the presence of multiple vendors
who have penetrated this market due to its low entry barrier. The
leading vendors in this market use innovative marketing strategies to
sell their games and enter the e-sports scenario, which is a major
parameter to decide the success of the game.
Key
vendors in this market are -
Activision
Blizzard
Epic
Games
Nintendo
Riot
Games
Valve
Corporation
Wargaming.net
Other
prominent vendors in this market are EA Sports, Hi-Rez Studios, and
Microsoft Studios.
Key
questions answered in the report include
What
will the market size and the growth rate be in 2019?
What
are the key factors driving the global e-sports market?
What
are the key market trends impacting the growth of the global e-sports
market?
What
are the challenges to market growth?
Who
are the key vendors in the global e-sports market?
What
are the market opportunities and threats faced by the vendors in the
global e-sports market?
Trending
factors influencing the market shares of the EMEA, Americas, and
APAC?
What
are the key outcomes of the five forces analysis of the global
e-sports market?
For
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